- Very high security – twin walls, razorwire, minefield. One entrance to the north with a pair of bunkers guarding it
- Accepted as “inspectors” and gained bunk assignments
Upon arrival Solana gave the story of being sent on a surprise inspection – we got through the first gate. Second barrier, a 12m wall separated from the first, 15m, wall by a minefield and through to the camp.
Inside the camp is divided into two zones with a chain-link fence. One side has the HQ (a stepped pyramid), three helipads, garage, communications centre and armoury (both with a fence). The other has two barracks along with an infirmary, detention centre and interrogation centre for the prisoners. Plenty of guard towers surround the PoW buildings.
Captain Cortez, commanding, met us in the HQ, we got bunk assignments and spent the evening settling in. Tui managed to settle into a game of poker, making some friends.
In the infirmary there are 25 injured PoWs, 12 critical.
Radar does not penetrate the communications centre, but otherwise we have a layout – prisoner dorms have 4 floors (paracritters on the top floor; includes shapeshifters, wyrverns, chimera, lindwyrm, drakes, feathered serpents, etc).
Interrogation rooms – 20, of which 10 are in use at any time. Various metahumans being subject to medical experiment/drug based interrogation (6) with some showing blank feeds (4). No chance of accessing the rooms, only non-essential officers have access. Each room has a Lt. and a magically active officer (in the blanked out rooms), otherwise it is a Lt. and a medical tech.
Oxana was able to access the cameras in the blanked off rooms – a combination of old-school enhanced interrogation techniques (torture) and magical skills
There is room for 250 guards; 150 on site but 50 more coming in 3 days. Then they will remove 200 prisoners, leaving 150 behind – there are currently 350 with room for up to 400 at maximum occupancy. Approximately 25% of the main prison population have signs of abuse, around 15% of serious burnings and torture, another 10% with beatings.
3rd floor has 50 large cells, each with thick, padded doors. The prisoners are all unconscious and on gurneys, with drips and wearing mage-masks but do not appear otherwise to have been mistreated. Each room is individually warded (Rated 4).
4th floor has fewer rooms of irregular sizes. Solana was able to see 9 metahumans, of whom 7 are human and 2 are elves, each of which is sedated and mage-masked. Additionally there are 3 feathered serpents, 6 lindworms (between 15-25m), 2 Elder lindworm, 5 wyverns, and 25 assorted animals (thought to be Shapeshifters); these are primarily jaguars and leopards. All of the obvious paracritters are sedated and locked away, the animals are awake and prowling through the rooms whilst wearing odd mage-masks. All rooms are individually warded.
There are 40 prisoners bodies in the morgue – these show signs of abuse and 25 of them could have been saved, however, officers made a decision not to use advanced medical technologies to save them. All of them were signed off by Captain Cortez.
Maintenance guys were whining about having to make space in the garage for 6 buses – our vehicle will have been added to a general pool. Each bus could, at a stretch, fit 60 people.
Oxana needs to get access to the Communications centre; we need to work out how to overcome the guards and free the prisoners.
This could be problematic.
— the Mako